Details for this torrent 

Belec A. Blender 3D Incredible Models.A Comprehensive Guide 2022
Type:
Other > E-books
Files:
1
Size:
45.41 MiB (47616028 Bytes)
Uploaded:
2022-08-29 08:26 GMT
By:
andryold1
Seeders:
44
Leechers:
11

Info Hash:
BA217B57D02980A9E330340CDC3F938FF42D924A




Textbook in PDF format

Learn all about hard-surface modeling in Blender while creating three increasingly complex projects: an assault rifle, a sci-fi racing ship, and an army tank Key Features: Explore Blender's wide array of 3D modeling tools and features with key images printed in color Learn techniques for texturing, rendering, and rigging Employ these lessons to create increasingly complex hard-surface models Book Description: Blender is a massively popular and powerful 3D program, with versatile modeling abilities that make it a great way to enter the 3D modelling world. Blender 3D Incredible Models is an extensive guide for those new to hard-surface modeling with Blender, helping you understand the complete range of tools and features it offers and how to employ those efficiently to create realistic models. You'll be led through progressively more challenging modeling projects- from an assault rifle and an army tank to a sci-fi spaceship model-giving you a glimpse of all the skills you'd need in Blender's vast ecosystem of features and functionality, ranging from textures, rendering, and UV mapping to lighting, rigging, and beyond. Each engaging project builds upon the last until you're equipped with everything you need to tackle your own modeling challenges, whatever they may be. By the end of this Blender book, you won't just know how to create the models covered here, but you'll be able to turn your own concepts and references into 3D Blender models too! What You Will Learn: Dive into the fundamental theory behind hard-surface modeling Explore Blender's extensive modeling tools and features Use references to produce sophisticated and accurate models Create models with realistic textures and materials Set up lighting and render your scenes with style Master the use of polygons to make game-optimized models Develop impressive animations by exploring the world of rigging Employ texture painting and modifiers to render the tiniest details Who this book is for: This book is for aspiring 3D artists, animators, architectural visualizers, and game developers looking to learn hard-surface modeling, an essential skill in creative industries. A basic understanding of Blender and its interface, orienting ins the 3D Viewport, creating and moving objects, and mesh editing is necessary to get started.
Preface
Introduction to Hard Surface Modeling
Introducing Hard Surface Modeling
Understanding hard-surface modeling
Understanding organic modeling
Defining hard-surface objects in Blender
Edges
Surfaces
Edge loops
Loose parts
Creating a simple hard-surface modeling workflow
Reviewing the projects
Summary
Modeling an Assault Rifle
Creating Basic Shapes for an FN SCAR
Technical requirements
Preparing references
Separating the parts
Modeling the lower receiver
Loop cutting
Shading the viewport
Modeling the upper receiver
Creating the stock
Adding a handgrip shape
Creating attachment rails
Shaping the barrel
Mirroring an object with a Mirror modifier
Adding a simple magazine
Summary
Adding More Details with Polygon Modeling and Modifiers
Technical requirements
Introducing the 3D Cursor
Modeling the handgrip
Detailing the receiver
Simplifying detail creation
Modeling screws
Completing the rails with the Array modifier
Finishing the stock
Modeling iron sights and detailing the barrel
Summary
Texturing and Rendering the FN SCAR
Creating materials
Understanding Material Nodes
Combining nodes
Adding multiple materials
Generating an Edge Mask
Detecting edges
Baking an edge map
Creating edge wear
Separating materials
Copying nodes to other materials
Lighting and rendering
Lighting the scene
Rendering the scene
Summary
Modeling a Sci-Fi Race Ship
Modeling a Sci-Fi Race Ship
Modeling basic shapes
Adding details
Modeling armor panels
Adding more parts
Creating smaller details
Finishing the model
Applying a MatCap
Summary
Texture Painting the Sci-Fi Race Ship
Baking a normal map
UV unwrapping
Baking a bevel map
Texture painting the armor panels
Painting decals
Painting normal decals
Baking a normal decal
Painting the decal
Summary
Modeling a T-72 Tank
Modeling the T-72 Tank: Basic Shapes
Modeling a hull
Creating a skirt
Adding a simple turret
Adding wheels
Summary
Modeling the T-72 Tank Hull
Completing the front end
Detailing the lower plate
Modeling the side armor
Completing the hull front
Modeling the skirt
Adding an exhaust pipe
Creating exhaust grills with arrays
Finishing the rear end of the hull
Summary
Modeling the T-72 Tank Turret
Modeling the commander’s hatch
Creating more turret details
Finishing the gun
Summary
Modeling Tank Tracks
Creating the suspension and wheels
Modeling the wheels
Modeling the rear sprocket
Modeling the front sprocket
Creating the tracks
Finishing the tracks
Summary
Rigging Tank Tracks
Adjusting the tracks
Rigging with constraints
Rigging the wheels and sprockets
Parenting the tracks
Summary
Texturing the Tank
Texturing the turret
Combining nodes
Texturing the tracks
Summary
Index
Other Books You May Enjoy