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Kobold Guide To Game Design - Vols 1,2&3 - EPUB
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EPUB

Wolfgang Baur, Richard Garfield, Monte Cook, Ed Greenwood, Mike Stackpole and other industry veterans have the answers you asked for...and the advice you need! You'll learn how to create great new adventures, monsters and magic for your RPG campaign, and maybe even design your own game. The Complete Kobold Guide to Game Design offers in-depth essays on what makes RPGs tick.

Volume I: Adventures
This volume will increase your odds of selling a magazine article, adventure, or complete game design. It covers: •Audience and Making the Pitch •Design Tips and Tricks •Writerly Craft •Pacing and Drama •Worldbuilding •Genres from Noir to Arabian and Underdark... and more.

Volume II: How to Playtest and Publish
This volume contains more than a dozen crucial essays to help you succeed in freelancing, playtest, and publication, including: •The Art of the Pitch •Challenging Players •Freelance Discipline •How to Run a Playtest with Real Results • What Playtest Teaches You... and more

Volume III: Tools and Techniques
This volume goes even deeper into the territory of professional design with a dozen essays by an all-star lineup of industry veterans. Readers will find nearly 100 pages of tips, tricks, and how-to guidance from the pros about: •Designing combat systems •Sandbox and event-driven adventure design •Working well in collaborative design •Optimizing encounters for roleplaying ...and more