Details for this torrent 

Dead State (Latest Version With 2.0 Patch) (GOG)
Type:
Games > PC
Files:
2
Size:
1.17 GiB (1255688695 Bytes)
Tag(s):
dead state gog
Uploaded:
2015-05-21 07:46 GMT
By:
Sarah116
Seeders:
0
Leechers:
1

Info Hash:
CE700D47DDC3B9D6AE90FA8348E79451FEFA3DBC




Hey guys, here dead state. This is the latest version as of may 21. Hope you enjoy and please help seed.


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Dead State: Reanimated - Full Changelog (v2.0.0.0002

- Implemented smart NPC AI. 
- Updated undead group pathfinding. 
- Updated ally following behavior. 
- Added PC Infection option to New Game menu. 
- Added Hardcore difficulty option to New Game menu. 
- Updated weapon damage equation so that AC is deducted first, then damage reduction. 
- Added new areas and random encounters. 
- Adjusted Healing in the Shelter and created separate formulas for ally and PC healing. 
- Added building alarms. 
- Added confirmation of friendly fire. 
- Fixed some scripting issues with Craig/Karen storyline. 
- Fixed issue with Summer Camp survivors incorrectly turning hostile. 
- Fixed issues which occasionally caused the Military Faction to incorrectly turn hostile. 
- Added map autosaves to Iron Man Mode. 
- Added new travel mode selection icons on area map. 
- Adjusted night travel/combat penalties. 
- Fixed issues with the ally list order resetting on job board. 
- Added new combat animations. 
- Ensured morale bonuses for Greenhouse and Garden stacked properly. 
- Fixed an error that allowed two-handed weapons and shields to be equipped together. 
- Fixed blocking issues and strange door behavior in the Summer Camp. 
- Updated Goals GUI screen. 
- Updated Goals screen ally information to display all status icons. 
- Allocated space on Goals screen for displaying maximum number of trait icons. 
- Improved text display and fixed any text cut-off issues in Goals screen. 
- Allocated space on Character screen for displaying maximum number of trait icons. 
- Fixed case of Craig blocking player bedroom door. 
- Changed sign name of Medieval Tines. 
- Fixed rare crash related to weapon switching. 
- Fixed the shield’s Fortify animation. 
- Fixed an error with ending slides. 
- Fixed issue with looting grouped bodies. 
- Fixed a couple minor bugs with Live Shelter. 
- Added option to toggle Live Shelter on and off. 
- Added improved burst attack SFX. 
- Improved the feel of silenced and burst attack weapons. 
- Added movement animation for Davis. 
- Fixed syntax error in Vic’s intro dialogue. 
- Fixed rare map parameters crash in Shelter. 
- Fixed rare soft lock that occurred with undead movement. 
- Stopped neutral characters from investigating noises. 
- Fixed issue with the Tattoo dialogue sequence. 
- Fixed issue with the Memorial Park sequence. 
- Fixed clipboard sometimes hiding long container name on loot containers. 
- Fixed issue that occurred when reloading in a couple of the ending sequences. 
- Fixed ending slide not appearing correctly in one of the ending sequences. 
- Fixed issue with some special attacks firing more than once due to animation quirks. 
- Fixed rare crash that occurred when AI pathed through a rolling gate. 
- Expanded Walter’s Shelter dialogue. 
- Fixed minor blocking, LoS, prop, and loot issues in several levels. 
- Fixed issue preventing trading 9mm ammo at the Fuel Depot. 
- Added perks for Ryan. 
- Fixed issues with Sir Charleston’s quest. 
- Fixed issues preventing rewards from being received from certain ally requests. 
- Prevented dog allies from shouting “Hey, stop that!” when attacking a party member. 
- Corrected typos and formatting errors in various dialogues. 
- Added upgrade perks for Elaine reactive to her character path. 
- Fixed a rare issue which could cause a dead ally to appear during a crisis event. 
- Modified Darlene to start equipped with a bow, consistent with her dialogue. 
- Added map descriptions missing from some areas. 
- Adjusted party gathering transitions in the City area. 
- Fixed an issue which could sometimes cause allies to incorrectly play their sleeping animations. 
- Fixed a rare issue which sometimes caused enemy groups to spawn early. 
- Added map screen thumbnails for all levels in the preview pane. 
- Fixed setup issues preventing some enemies from effectively using their weapons. 
Corrected enemy inventory errors.

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