Details for this torrent 

Shovel Knight (GOG) (Latest With 1.0E Patch)
Type:
Games > PC
Files:
1
Size:
119.91 MiB (125738728 Bytes)
Tag(s):
Shovel knight shovel knights gog
Uploaded:
2014-07-05 06:27 GMT
By:
Sarah116
Seeders:
0
Leechers:
1

Info Hash:
A4FE20DA0172CB65BE9988C9982849FC494FD680




Hey guys, gog just released a new installer for "Shovel Knights". This new installer contains the latest patch which is 1.0e. Hope you guys enjoy and please help seed.


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Changes for 1.0E: 

•NEW: Controller option allows disabling all controller use in game. 
Intended for players who might prefer to use external gamepad mapping 
tools -- we’ll continue to support as many input devices as we possibly can! 

•NEW: Feat progress is immediately saved upon unlocking. Previously, 
Feats could be unlocked but lost by the regular saving mechanisms if a 
game exited or turned off before reaching an autosave point. 

•NEW:Direction inputs can be bound to multiple buttons--just press more 
than one input at once. Intended for players who wanted to map Shovel 
Drop to its own button. 

•Fix: Removed an “empty” Song Scroll from Clockwork Tower which could 
never be collected or turned in. 

•Fix: “Reflect Lord Feat” only incrementing enemies hit count if it the 
reflected attack was non-fatal. 

•Fix: DualShock button prompts not auto-detecting. 

•Fix: Treasure Knight getting caught on walls during vertical downward 
anchor shots. 

•Fix: Player could retreat to the previous screen during Specter 
Knight’s battle. 

•Fix: (Alchemy Lab) Sound would loop forever if the Potion Master mid 
boss was defeated at a certain frame 

•Fix: (Tower: ????) Soft lock fix involving NPC AI. 

•Fix: Double KO end to a boss battles disabled access to pause and relic 
menus. 

•Potential Fix: LogitechWingmanRumblepad controller bindings. Please let 
us know if you are still experiencing issues with any device! 

•Additional controller support. Thank You to everyone who submitted 
their devices! 

•Fix: “Halfway” Feat unlocking when re-clearing a stage. 

•Fix: Black Knight ignores damage during Plains intro. For some players, 
there was a small window of opportunity to Ground Spark which could 
cause Black Knight to go off script. 

•Fix: Sparker Feat not unlocking when defeating Black Knight. 

•Fix: Player and Encounter Map movement halting the game under certain 
vsync/video settings. 

•Fix: Monitors running higher than 60hz running at double speed or faster